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==A global scale worlds== |
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− | The worlds of BOCproject bring huge expansion worlds for plays, the exploration mechanic is very important, the fog of war doesn't exist because units & players sight are limited |
+ | The worlds of BOCproject bring huge expansion worlds for plays, the exploration mechanic is very important, the fog of war doesn't exist because units & players sight are limited by the '''''Earth’s curvature''''', because the world maps of BOCproject have exactly same earth's curvature. |
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Revision as of 07:36, 14 June 2019
This article is a about early content and may be subject to recent changes. You can help BOCProject Wiki by expanding it. |
World scale of the BOCProject world maps.
A global scale worlds
The worlds of BOCproject bring huge expansion worlds for plays, the exploration mechanic is very important, the fog of war doesn't exist because units & players sight are limited by the Earth’s curvature, because the world maps of BOCproject have exactly same earth's curvature.
Dimensions
The world of BOCproject go from micro maps 8x8 up to global scale maps 512x384, which is more than 196.000 hexagonal tiles without any intermediate load screen,
this breaks the current world record by three times. The most common size maps are:
this breaks the current world record by three times. The most common size maps are:
- Micro maps: from 8 x 8, up to 64 x 64.
- Small maps: 128 x 128, 16.384 total tiles, this map size is thinking for contain several countries as a parts of an sub continent.
- Normal maps 256 x 256, 65.536 total tiles, this map size is thinking for contain an entire continent or some parts from few subcontinents.
- Big maps: 512 x 384, 196.608 total tiles, this map size is thinking for contain various entire continents and a several parts of subcontinents.