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==Mechanic==
 
==Mechanic==
 
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Units will need food and supplies, units will have a tactic limitation factor in relation to the availability and access to provisions they have at any particular moment, especially in campaigns outside of your border.<br>
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Units require food and supplies in order to survive, thus making the availability of and access to provisions a tactical limitation at any given moment, especially in campaigns beyond a civilization's own borders.<br>
Each unit group can be stock a fixed amount of food that can be used in the outside campaigns.
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Each group of units can stock a fixed amount of food that can be used in campaigns into foreign territory.
   
Units groups stock their food from cities, towns and farms, this also includes allied and enemy buildings.
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Unit groups can stock up on supplies from cities, towns and farms, including both allied and enemy buildings.
 
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Latest revision as of 15:35, 17 September 2019


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Supplies in BOCproject

Mechanic[ | ]

Units require food and supplies in order to survive, thus making the availability of and access to provisions a tactical limitation at any given moment, especially in campaigns beyond a civilization's own borders.
Each group of units can stock a fixed amount of food that can be used in campaigns into foreign territory.

Unit groups can stock up on supplies from cities, towns and farms, including both allied and enemy buildings.