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The worlds of BOCproject includes a largue list of '''{{PAGENAME}}'''.
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The worlds of BOCproject include a large list of '''{{PAGENAME}}'''.
{{tocright}}
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{{tocright}}<br>
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[[File:Bocresources2.jpg|frame|center|some resources in BOC]]
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==Mechanic==
 
==Mechanic==
 
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You can found [[Resources]] in the world map through exploration, all of the natural resources are finite, this means that each kind of resource through overexploitation it will end up running out, a good example is the [[Mammoths]], they provide to the players with a good fount of food as a hunting resource, but over the millennials goes by, they will finish by wear out (extinction).
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You can find [[Resources]] in the world map through exploration, but all of the natural resources are finite, which means that each kind of resource will end up running out through overexploitation. A good example is the [[Mammoths]], which provide the players with a good source of food as a hunting resource, but over the millennia, they will end up going extinct.
 
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[[File:Bocresources.jpg|frame|left]]
 
   
 
==Hunting==
 
==Hunting==
 
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In Game, you can obtain [[Food source]] by hunting, some great food sources like [[Mammoths]] or [[Mastodon]] they could harm your hunters for each turn that you exploit it, can killing your entire unit completely.<br>
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In-game, One of the main forms to obtain [[Food source]] is through hunting (especially at the beginning). Some great food sources like [[Mammoths]] or [[Mastodon]] could harm your hunters for each turn that you exploit them, potentially killing your entire unit completely. The hunting resources can be regenerated over turns. For example, if a hunting or fishing population is very low, the player can choose to stop the exploitation to let them grow them again.
The hunting resources can be regenerated over the turns, If a hunting or fishing population is very low the player can choose for stopping the exploitation to let them grow them again .
 
 
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==Materials==
 
==Materials==
 
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In ''{{gamename}}'' the buildings has some material requeriments, like [[Wood]] or [[Stone]] as a most common resources.
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In ''{{gamename}}'' the buildings have some material requirements, like [[Wood]] or [[Stone]], the most common resources.
 
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==Crafting==
 
==Crafting==
 
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Some materials like [[Ceramics]] or [[Cement]] they are obtained through [[Crafting]] from other resources.
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Some materials like [[Ceramics]] or [[Cement]] are obtained through [[Crafting]] from other resources.
 
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* [[bison]], as a hunting resource.
 
* [[bison]], as a hunting resource.
 
* [[Deers]], as a hunting resource.
 
* [[Deers]], as a hunting resource.
* [[Fishing]], as a hunting resource.
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* [[Fishing]], as a fishing resource.
* [[Whales]], as a hunting resource.
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* [[Whales]], as a fishing resource.
* [[Seals]], as a hunting resource.
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* [[Seals]], as a fishing resource.
* [[Crabs]], as a hunting resource.
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* [[Crabs]], as a fishing resource.
 
* [[Wood]], as a building resource.
 
* [[Wood]], as a building resource.
 
* [[Stone]], as a building resource.
 
* [[Stone]], as a building resource.
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* [[copper]], as a [[Crafting]] resource.
 
* [[copper]], as a [[Crafting]] resource.
 
* [[bronze]], as a [[Crafting]] resource.
 
* [[bronze]], as a [[Crafting]] resource.
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* [[Silver]], as a building and Rich resource.
 
* [[Gold]], as a building and Rich resource.
 
* [[Gold]], as a building and Rich resource.
 
* [[dye]], as a luxury resource.
 
* [[dye]], as a luxury resource.

Latest revision as of 05:22, 19 July 2019


This article is a stub. You can help BOCProject Wiki by expanding it.

The worlds of BOCproject include a large list of Resources.


Bocresources2

some resources in BOC

Mechanic[ | ]

You can find Resources in the world map through exploration, but all of the natural resources are finite, which means that each kind of resource will end up running out through overexploitation. A good example is the Mammoths, which provide the players with a good source of food as a hunting resource, but over the millennia, they will end up going extinct.


Hunting[ | ]

In-game, One of the main forms to obtain Food source is through hunting (especially at the beginning). Some great food sources like Mammoths or Mastodon could harm your hunters for each turn that you exploit them, potentially killing your entire unit completely. The hunting resources can be regenerated over turns. For example, if a hunting or fishing population is very low, the player can choose to stop the exploitation to let them grow them again.


Materials[ | ]

In BOCProject the buildings have some material requirements, like Wood or Stone, the most common resources.


Crafting[ | ]

Some materials like Ceramics or Cement are obtained through Crafting from other resources.


List[ | ]

  • Mammoths, as a hunting resource.
  • Mastodon, as a hunting resource.
  • bison, as a hunting resource.
  • Deers, as a hunting resource.
  • Fishing, as a fishing resource.
  • Whales, as a fishing resource.
  • Seals, as a fishing resource.
  • Crabs, as a fishing resource.
  • Wood, as a building resource.
  • Stone, as a building resource.
  • Marble, as a building resource.
  • sand, as a Crafting resource.
  • clay, as a Crafting and building resource.
  • Iron, as a building resource.
  • copper, as a Crafting resource.
  • bronze, as a Crafting resource.
  • Silver, as a building and Rich resource.
  • Gold, as a building and Rich resource.
  • dye, as a luxury resource.
  • spices, as a luxury resource.
  • Ivory, as a luxury resource.
  • Oil, as a luxury resource.
  • Silk, as a luxury resource.
  • ceramics, as a Crafting and luxury resource.
  • precious stones, as a luxury resource.
  • cement, as a Crafting and building resource.