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'''{{PAGENAME}}''' in ''{{gamename}}''.
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The worlds of BOCproject include a large list of '''{{PAGENAME}}'''.
{{tocright}}
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{{tocright}}<br>
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[[File:Bocresources2.jpg|frame|center|some resources in BOC]]
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==Mechanic==
 
==Mechanic==
 
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You can find [[Resources]] in the world map through exploration, but all of the natural resources are finite, which means that each kind of resource will end up running out through overexploitation. A good example is the [[Mammoths]], which provide the players with a good source of food as a hunting resource, but over the millennia, they will end up going extinct.
The worlds of BOCproject bring huge expansion worlds for plays, along with the scale size, the exploration mechanics is very important, the fog of war doesn't exist, the units and players sight range are limited by the '''''Earth’s curvature''''', the world maps of BOCproject have exactly same earth's curvature.
 
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==Hunting==
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In-game, One of the main forms to obtain [[Food source]] is through hunting (especially at the beginning). Some great food sources like [[Mammoths]] or [[Mastodon]] could harm your hunters for each turn that you exploit them, potentially killing your entire unit completely. The hunting resources can be regenerated over turns. For example, if a hunting or fishing population is very low, the player can choose to stop the exploitation to let them grow them again.
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==Materials==
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In ''{{gamename}}'' the buildings have some material requirements, like [[Wood]] or [[Stone]], the most common resources.
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==Crafting==
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Some materials like [[Ceramics]] or [[Cement]] are obtained through [[Crafting]] from other resources.
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==List==
 
==List==
 
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* [[Mammoths]], as a hunting resource.
The world of BOCproject go from micro maps 8x8 up to global scale maps 512x384, which is more than 196.000 hexagonal tiles without any intermediate load screen,<br> '''''this breaks the current world record by three times'''''. The most common size maps are: </div>
 
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* [[Mastodon]], as a hunting resource.
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* [[bison]], as a hunting resource.
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* [[Deers]], as a hunting resource.
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* [[Fishing]], as a fishing resource.
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* [[Whales]], as a fishing resource.
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* [[Seals]], as a fishing resource.
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* [[Crabs]], as a fishing resource.
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* [[Wood]], as a building resource.
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* [[Stone]], as a building resource.
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* [[Marble]], as a building resource.
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* [[sand]], as a [[Crafting]] resource.
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* [[clay]], as a [[Crafting]] and building resource.
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* [[Iron]], as a building resource.
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* [[copper]], as a [[Crafting]] resource.
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* [[bronze]], as a [[Crafting]] resource.
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* [[Silver]], as a building and Rich resource.
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* [[Gold]], as a building and Rich resource.
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* [[dye]], as a luxury resource.
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* [[spices]], as a luxury resource.
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* [[Ivory]], as a luxury resource.
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* [[Oil]], as a luxury resource.
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* [[Silk]], as a luxury resource.
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* [[ceramics]], as a [[Crafting]] and luxury resource.
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* [[precious stones]], as a luxury resource.
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* [[cement]], as a [[Crafting]] and building resource.
   
* Micro maps: <div class="textParagraf_rx">from 8 x 8, up to 64 x 64,this map size is thinking to bring skirmishes and sudden death games.</div>
 
* Small maps: <div class="textParagraf_rx">'''128 x 128''', 16.384 total tiles, this map size is thinking to contain several countries as a parts of an sub continent.</div>
 
* Normal maps <div class="textParagraf_rx">'''256 x 256''', 65.536 total tiles, this map size is thinking to contain an entire continent or some parts from few subcontinents. </div>
 
* Big maps: <div class="textParagraf_rx">'''512 x 384''', 196.608 total tiles, this map size is thinking to contain various entire continents and a several parts of subcontinents.</div>
 
   
 
[[Category:World]]
 
[[Category:World]]

Latest revision as of 05:22, 19 July 2019


This article is a stub. You can help BOCProject Wiki by expanding it.

The worlds of BOCproject include a large list of Resources.


Bocresources2

some resources in BOC

Mechanic[ | ]

You can find Resources in the world map through exploration, but all of the natural resources are finite, which means that each kind of resource will end up running out through overexploitation. A good example is the Mammoths, which provide the players with a good source of food as a hunting resource, but over the millennia, they will end up going extinct.


Hunting[ | ]

In-game, One of the main forms to obtain Food source is through hunting (especially at the beginning). Some great food sources like Mammoths or Mastodon could harm your hunters for each turn that you exploit them, potentially killing your entire unit completely. The hunting resources can be regenerated over turns. For example, if a hunting or fishing population is very low, the player can choose to stop the exploitation to let them grow them again.


Materials[ | ]

In BOCProject the buildings have some material requirements, like Wood or Stone, the most common resources.


Crafting[ | ]

Some materials like Ceramics or Cement are obtained through Crafting from other resources.


List[ | ]

  • Mammoths, as a hunting resource.
  • Mastodon, as a hunting resource.
  • bison, as a hunting resource.
  • Deers, as a hunting resource.
  • Fishing, as a fishing resource.
  • Whales, as a fishing resource.
  • Seals, as a fishing resource.
  • Crabs, as a fishing resource.
  • Wood, as a building resource.
  • Stone, as a building resource.
  • Marble, as a building resource.
  • sand, as a Crafting resource.
  • clay, as a Crafting and building resource.
  • Iron, as a building resource.
  • copper, as a Crafting resource.
  • bronze, as a Crafting resource.
  • Silver, as a building and Rich resource.
  • Gold, as a building and Rich resource.
  • dye, as a luxury resource.
  • spices, as a luxury resource.
  • Ivory, as a luxury resource.
  • Oil, as a luxury resource.
  • Silk, as a luxury resource.
  • ceramics, as a Crafting and luxury resource.
  • precious stones, as a luxury resource.
  • cement, as a Crafting and building resource.