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'''{{PAGENAME}}''' or "social/cultural progresion", togueder with the [[Knowledge tree]] forms the [[Progression system]] in ''{{gamename}}''. The [[Historical progression]] can reach the social/cultural victory.
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'''{{PAGENAME}}''' or "social/cultural progresion", togeder with the [[Knowledge tree]] forms the [[Progression system]] in ''{{gamename}}''. The [[Historical progression]] can reach the social/cultural victory.
 
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{{tocright}}
   
 
==Mechanic==
 
==Mechanic==
 
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In BOC, the players don´t choose a particular faction, In the beginning, the player just has a tiny nomadic tribe. According to the geography and the decisions that you make as a player what, with the passage of time, is shaping the culture and identity of your people. Basically, in {{gamename}} the social/cultural progression is similar to the historical timeline of the civilizations in the real world, what goes from '''55.000 BC to approx 500 AD'''.<br><br>
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In BOC, the players don´t choose a particular faction, In the beginning, the player just has a tiny nomadic tribe. According to the geography and the players' decisions make with the passage of time, this shaping the culture and identity of your people. Basically, in {{gamename}} the social/cultural progression is similar to the historical timeline of the civilizations in the real world, what goes from '''55.000 BC to approx 500 AD'''.<br><br>
   
Over the turns goes by, you get in a passive way the different [[progression points]] according to the environment and the way of playing, the player can reach and unlock [[Civ traits]] based on the different progression points.
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Over the turns goes by, the players get in a passive way the different [[progression points]] according to the environment and the actions & decisions made by the player, the player can reach the [[Civ traits]] based on the different [[Progression points]], by e.g the [[Egyptians New Kingdom]] can be required at least 1500 religion points, 1000 Grow Points and 1200 Military points, with each reached civilization the next requirements increases for incoming all.
 
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==SandBox Progression system==
 
==Sand Box Progression system==
 
 
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Through the player progression over the Historical timeline and reach progression points, they will have a variety of civilizations to choose,<br> having freedom in how going through the progression paths of each civilization, over completely entire path or just taking some concrete trait that interests the players about the civilization. <br><br>
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Through the player progression over the Historical timeline and over the progression points, they will have a variety of civilizations to choose, having freedom in how going through the progression paths of each civilization,
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over completely entire path tree or just taking a specific trait that interests the players about the civilization. <br><br>
   
Then, as the player progress in the timeline, their civilization will be the sum of all acquired traits.
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Then, the player´s civilization will be the sum of all acquired traits.
 
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==Civilization list==
 
==Civilization list==
 
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Over the time, the players can be unlock civlizations traits paths, each civilization have their own trait trees, the list of all civilziations is the following:
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Over the time, the players can be unlock [[civ traits]], each civilization have their own trait trees,<br> the list of all civilziations is the following:
   
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<div class="heading desktopleft mobileleft _R">Current Civilization list</div>
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<div class="heading desktopleft mobileleft _R">Civilization list</div>
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==Pre-historic and historic timeline==
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==Pre-historical and historical timeline==
 
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The entire historical timeline is divided into two parts, the [[pre-hictorical tree]] and the [[historical tree]], the historic tree starts around of '''8.000-6.000BC''' when nomadic begins to make way for farming.
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The whole historical timeline is divided into two parts, the pre-historical and the historical timelines, the historic tree starts around around '''8.000-6.000BC''' when nomadic begins to make way for farming.
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[[File:3f94h8ib9kh21min.jpg|frame|left|pre-alpha historic timeline]]
 
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[[File:Línea de tiempo Culturas BOC.jpg|frameless|pre-alpha historic timeline]]
 
 
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[[Category:Progression system]]
 
[[Category:Progression system]]
 
 
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Revision as of 15:19, 20 October 2019


This article is a stub. You can help BOCProject Wiki by expanding it.

Historical progression or "social/cultural progresion", togeder with the Knowledge tree forms the Progression system in BOCProject. The Historical progression can reach the social/cultural victory.

Mechanic

In BOC, the players don´t choose a particular faction, In the beginning, the player just has a tiny nomadic tribe. According to the geography and the players' decisions make with the passage of time, this shaping the culture and identity of your people. Basically, in BOCProject the social/cultural progression is similar to the historical timeline of the civilizations in the real world, what goes from 55.000 BC to approx 500 AD.

Over the turns goes by, the players get in a passive way the different progression points according to the environment and the actions & decisions made by the player, the player can reach the Civ traits based on the different Progression points, by e.g the Egyptians New Kingdom can be required at least 1500 religion points, 1000 Grow Points and 1200 Military points, with each reached civilization the next requirements increases for incoming all.

SandBox Progression system

Through the player progression over the Historical timeline and over the progression points, they will have a variety of civilizations to choose, having freedom in how going through the progression paths of each civilization,

over completely entire path tree or just taking a specific trait that interests the players about the civilization.

Then, the player´s civilization will be the sum of all acquired traits.

Civilization list


Pre-historical and historical timeline

The whole historical timeline is divided into two parts, the pre-historical and the historical timelines, the historic tree starts around around 8.000-6.000BC when nomadic begins to make way for farming.

3f94h8ib9kh21min

pre-alpha historic timeline