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==Mechanic==
 
==Mechanic==
 
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Along of the Historical progression line, you can unlock a civilization with their Trait trees, Inside in the sand-box progression system context, the player's civilization is the sum of total acquired traits,<br>
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Along with the Historical progression line, you can unlock a civilization with their Trait trees, Inside in the sand-box progression system context, the player's civilization is the sum of total acquired traits,<br>The traits bring: units, buildings, actions and passives to their historical civilization.<br><br>
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The traits unlock distinctive: units, buildings, actions and bonuses from their historical civilization.
 
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Each trait has a specific requirement progression points, for example, one node of 'Administration' path usually requires political points.
   
 
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==Paths==
 
==Paths==
 
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Each civilization have a diferent number of Paths, According their real hictorical charasteristics. For example the [[Egyptians New Kingdom]] have 4 Paths, Administration, Religion, Military and Architecture:
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Each civilization has a different number of Paths, According to their real historical characteristics.. For example the [[Egyptians New Kingdom]] have 4 Paths, Administration, Religion, Military and Architecture:
[[File:PathsExsample.png|left|frame]]
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[[File:PathsExsample.png|left|frame||The Egyptians New Kingdom Paths]]
<br><br><br><br><br><br>
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<br><br><br><br><br><br><br>
Others like the [[Early American Tribes]] have only two, or others like the [[Romans Eastern Empire]] have 5 differents paths,<br>In the pre-alpha in total exist more than '''150''' paths, with an average of 3 paths for each civilization.
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Others like the [[Early American Tribes]] have only two, or others like the [[Romans Eastern Empire]] have 5 differents paths,<br>In total exist more than '''150''' paths trees, with an average of 3 paths for each civilization.
 
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==Trait trees==
 
==Trait trees==
 
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In total we have '''1200 diffents''' traits, The game mechanics are balanced to that in each game the players can complete between of 2-3 entire paths<br> depending about the game setp up configuration, (with a averange of 10 traits per each path). <br><br>This is a visual Example of '''pre-alpha''' trait tree for 'Administration path of [[Egyptians New Kingdom]] civilization.
In total,
 
[[File:EgypPath concept lo.png|frame|left|Egyptians New Kingdom Administration Path tree]]
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[[File:EgypPathtest.png|frameless|left|Egyptians New Kingdom Administration Path tree]]
 
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Revision as of 13:25, 13 January 2021


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The Civ traits are part of the Historical progression system inBOCProject.

Mechanic

Along with the Historical progression line, you can unlock a civilization with their Trait trees, Inside in the sand-box progression system context, the player's civilization is the sum of total acquired traits,
The traits bring: units, buildings, actions and passives to their historical civilization.

Each trait has a specific requirement progression points, for example, one node of 'Administration' path usually requires political points.

Paths

Each civilization has a different number of Paths, According to their real historical characteristics.. For example the Egyptians New Kingdom have 4 Paths, Administration, Religion, Military and Architecture:

PathsExsample

The Egyptians New Kingdom Paths








Others like the Early American Tribes have only two, or others like the Romans Eastern Empire have 5 differents paths,
In total exist more than 150 paths trees, with an average of 3 paths for each civilization.

Trait trees

In total we have 1200 diffents traits, The game mechanics are balanced to that in each game the players can complete between of 2-3 entire paths
depending about the game setp up configuration, (with a averange of 10 traits per each path).

This is a visual Example of pre-alpha trait tree for 'Administration path of Egyptians New Kingdom civilization.

Egyptians New Kingdom Administration Path tree