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==Biome Types==
 
==Biome Types==
 
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The procedural generation is based on realistic simulations to generate the world map. The worlds of BOC are divided into circles of latitude like the real world.<br> This determines the type of terrain, the amount of sunlight, temperature, weather and biomes. Based on latitude, the biomes can be colder or more temperate.<br><br>
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The procedural generation is based on realistic simulations to generate the world map. The worlds of BOC are divided into circles of latitude like the real world.<br> This determines the type of terrain, the amount of sunlight, temperature, weather and biomes. According to their latitude, the biomes can be colder or more temperate.<br><br>
   
The game engine technology can bring up to 64 different biome types.
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The game engine technology can create up to 64 different biome types.
 
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</div>
   
 
==Current Biome list==
 
==Current Biome list==
 
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''Note: for the current state, the Atlantic/north Atlantic biomes are assigned to any kind sea.''
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''Note: for the current state, the Atlantic/north Atlantic biomes are assigned to any kind of sea.''
   
 
*[[Polar]]
 
*[[Polar]]
 
*[[Sub-polar]]
 
*[[Sub-polar]]
 
*[[Tundra]]
 
*[[Tundra]]
*[[Taima]]
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*[[Taiga]]
 
*[[Steppe]]
 
*[[Steppe]]
 
*[[Steppe forest]]
 
*[[Steppe forest]]
*[[Mediterranean GrassLand]]
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*[[Mediterranean Grassland]]
*[[Continental GrassLand]]
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*[[Continental Grassland]]
*[[Nort Atlantic GrassLand]]
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*[[North Atlantic Grassland]]
*[[Atlantic GrassLand]]
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*[[Atlantic Grassland]]
 
*[[Mediterranean forest]]
 
*[[Mediterranean forest]]
 
*[[Mediterranean barrens]]
 
*[[Mediterranean barrens]]
 
*[[Continental barrens]]
 
*[[Continental barrens]]
 
*[[Continental forest]]
 
*[[Continental forest]]
*[[Nort Atlantic forest]]
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*[[North Atlantic forest]]
*[[Atlantic GrassLand]]
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*[[Atlantic Grassland]]
 
*[[Mediterranean coast]]
 
*[[Mediterranean coast]]
 
*[[Continental coast]]
 
*[[Continental coast]]
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*[[High mountain]]
 
*[[High mountain]]
 
*[[Delta pluvial]]
 
*[[Delta pluvial]]
*[[Dessert]]
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*[[Desert]]
*[[Dessert coast]]
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*[[Desert coast]]
*[[Oasys]]
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*[[Oasis]]
*[[Savana]]
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*[[Savanna]]
 
*[[Sub-tropical]]
 
*[[Sub-tropical]]
 
*[[Sub-tropical barrens]]
 
*[[Sub-tropical barrens]]

Latest revision as of 16:48, 18 June 2019


This article is a stub. You can help BOCProject Wiki by expanding it.

Biomes is a feature of BOCProject. With together the Terrain Types define the tile´s climatic properties, each one of these tiles have a specific type of Biome + Terrain type.

Biome Types[ | ]

The procedural generation is based on realistic simulations to generate the world map. The worlds of BOC are divided into circles of latitude like the real world.
This determines the type of terrain, the amount of sunlight, temperature, weather and biomes. According to their latitude, the biomes can be colder or more temperate.

The game engine technology can create up to 64 different biome types.

Current Biome list[ | ]

Note: for the current state, the Atlantic/north Atlantic biomes are assigned to any kind of sea.

  • Polar
  • Sub-polar
  • Tundra
  • Taiga
  • Steppe
  • Steppe forest
  • Mediterranean Grassland
  • Continental Grassland
  • North Atlantic Grassland
  • Atlantic Grassland
  • Mediterranean forest
  • Mediterranean barrens
  • Continental barrens
  • Continental forest
  • North Atlantic forest
  • Atlantic Grassland
  • Mediterranean coast
  • Continental coast
  • North Atlantic coast
  • Atlantic coast
  • High mountain
  • Delta pluvial
  • Desert
  • Desert coast
  • Oasis
  • Savanna
  • Sub-tropical
  • Sub-tropical barrens
  • Sub-tropical coast
  • Tropical coast
  • Tropical
  • Jungle


[[Category:Template:World]]