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'''{{PAGENAME}}''' is a feature of ''{{gamename}}''.
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'''{{PAGENAME}}''' is a feature of ''{{gamename}}''. With together the [[Terrain Types]] define the tile´s climatic properties, each one of these tiles have a specific type of Biome + Terrain type.
 
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==Biome Types==
 
==Biome Types==
 
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The game engine technology is based on realistic simulations to generate the world map, the worlds of BOC are divided into circles of latitude like the real world, This will determine your type of terrain, as well as the amount Suof sunlight, temperature, and weather. Attending to the latitude, the biomes can be more '''''temperate or colder'''''.
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The procedural generation is based on realistic simulations to generate the world map. The worlds of BOC are divided into circles of latitude like the real world.<br> This determines the type of terrain, the amount of sunlight, temperature, weather and biomes. According to their latitude, the biomes can be colder or more temperate.<br><br>
   
The game engine technology can bring up to 64 different biome types.
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The game engine technology can create up to 64 different biome types.
 
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==Current Biome list==
 
==Current Biome list==
 
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''Note: for the current state, the Atlantic/north Atlantic biomes are assigned to any kind of sea.''
*IceLand
 
*Polar
 
*Sub-polar
 
*Tundra
 
*Taima
 
*Steppe
 
*Mediterranean GrassLand
 
*Continental GrassLand
 
*Nort Atlantic GrassLand
 
*Mediterranean forest
 
*Mediterranean barrens
 
*Continental forest
 
*Nort Atlantic forest
 
*Mediterranean coast
 
*Continental coast
 
*North Atlantic coast
 
*Dessert
 
*Dessert coast
 
*Sub-tropical
 
*Sub-tropical coast
 
*Tropical
 
*Tropical coast
 
*Jungle
 
   
 
*[[Polar]]
 
*[[Sub-polar]]
 
*[[Tundra]]
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*[[Taiga]]
 
*[[Steppe]]
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*[[Steppe forest]]
 
*[[Mediterranean Grassland]]
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*[[Continental Grassland]]
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*[[North Atlantic Grassland]]
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*[[Atlantic Grassland]]
 
*[[Mediterranean forest]]
 
*[[Mediterranean barrens]]
 
*[[Continental barrens]]
 
*[[Continental forest]]
 
*[[North Atlantic forest]]
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*[[Atlantic Grassland]]
 
*[[Mediterranean coast]]
 
*[[Continental coast]]
 
*[[North Atlantic coast]]
 
*[[Atlantic coast]]
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*[[High mountain]]
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*[[Delta pluvial]]
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*[[Desert]]
 
*[[Desert coast]]
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*[[Oasis]]
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*[[Savanna]]
 
*[[Sub-tropical]]
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*[[Sub-tropical barrens]]
 
*[[Sub-tropical coast]]
 
*[[Tropical coast]]
 
*[[Tropical]]
 
*[[Jungle]]
   
 
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[[Category:{{gamename}}]]
 
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[[Category:{{world}}]]
 
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Latest revision as of 16:48, 18 June 2019


This article is a stub. You can help BOCProject Wiki by expanding it.

Biomes is a feature of BOCProject. With together the Terrain Types define the tile´s climatic properties, each one of these tiles have a specific type of Biome + Terrain type.

Biome Types[ | ]

The procedural generation is based on realistic simulations to generate the world map. The worlds of BOC are divided into circles of latitude like the real world.
This determines the type of terrain, the amount of sunlight, temperature, weather and biomes. According to their latitude, the biomes can be colder or more temperate.

The game engine technology can create up to 64 different biome types.

Current Biome list[ | ]

Note: for the current state, the Atlantic/north Atlantic biomes are assigned to any kind of sea.

  • Polar
  • Sub-polar
  • Tundra
  • Taiga
  • Steppe
  • Steppe forest
  • Mediterranean Grassland
  • Continental Grassland
  • North Atlantic Grassland
  • Atlantic Grassland
  • Mediterranean forest
  • Mediterranean barrens
  • Continental barrens
  • Continental forest
  • North Atlantic forest
  • Atlantic Grassland
  • Mediterranean coast
  • Continental coast
  • North Atlantic coast
  • Atlantic coast
  • High mountain
  • Delta pluvial
  • Desert
  • Desert coast
  • Oasis
  • Savanna
  • Sub-tropical
  • Sub-tropical barrens
  • Sub-tropical coast
  • Tropical coast
  • Tropical
  • Jungle


[[Category:Template:World]]