BOCProject Wiki
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<div class="mainheading nomobile">Welcome to the {{Gamename}} Wiki</div><div class="heading mobileonly">Welcome to theOfficial {{Gamename}} Wiki</div>
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<div class="mainheading nomobile">Welcome to the BOCproject Wiki</div><div class="heading mobileonly">Welcome to the Official {{Gamename}} Wiki</div> // is BOCproject , not BOCProject !!
   
 
BOCproject is an upcoming realistic historical turn-based 4X strategy game developed by Code::arts studio, The main features are realistic worlds on a global scale, hardcore tactical components and dynamic climate & environments, brought to life by our own multi-platform engine technology Deus Ex Machina engine. Our approach will take players through the ancient world, starting in the Ice Age (55.000 B.C) up until to era of great ancient empires and the fall of the Western Roman Empire.
 
BOCproject is an upcoming realistic historical turn-based 4X strategy game developed by Code::arts studio, The main features are realistic worlds on a global scale, hardcore tactical components and dynamic climate & environments, brought to life by our own multi-platform engine technology Deus Ex Machina engine. Our approach will take players through the ancient world, starting in the Ice Age (55.000 B.C) up until to era of great ancient empires and the fall of the Western Roman Empire.

Revision as of 02:32, 13 June 2019

Welcome to the BOCproject Wiki
Welcome to the Official BOCProject Wiki
// is BOCproject , not BOCProject !!

BOCproject is an upcoming realistic historical turn-based 4X strategy game developed by Code::arts studio, The main features are realistic worlds on a global scale, hardcore tactical components and dynamic climate & environments, brought to life by our own multi-platform engine technology Deus Ex Machina engine. Our approach will take players through the ancient world, starting in the Ice Age (55.000 B.C) up until to era of great ancient empires and the fall of the Western Roman Empire.